Take your Nuke skills to the next level with the tips and tricks in these tutorials designed to improve your workflow and solve common compositing challenges. Nuke Studio's Timeline Nuke Studio's timeline is designed to provide shot management, conform, playback,. The Foundry released NUKE 4.7 in June 2007, and NUKE 5 was released in early 2008, which replaced the interface with Qt and added Python scripting, and support for a stereoscopic workflow. In 2015, The Foundry released NUKE Non-commercial with some basic limitations.
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NUKE
Developer(s)
Digital Domain (1993–2007)
The Foundry (2007–present)
Stable release
Written in
C++,[1]Python
Operating system
Linux, OS X, Microsoft Windows
Type
Compositing software
License
Proprietary
Website
NUKE
NUKE is a node-baseddigital compositing and visual effectsapplication first developed by Digital Domain, and used for television and film post-production. NUKE is available for Microsoft Windows 7, OS X 10.9, Red Hat Enterprise Linux 5, and newer versions of these operating systems.[2] The Foundry has further developed the software since Nuke was sold in 2007.
NUKE's users include Digital Domain, Walt Disney Animation Studios, Blizzard Entertainment,[3]DreamWorks Animation,[4]Illumination Mac Guff,[5]Sony Pictures Imageworks, Sony Pictures Animation, Framestore,[6]Weta Digital,[7]Double Negative,[8] and Industrial Light & Magic.[9]
History[edit]
NUKE (the name deriving from 'New compositor')[10] was originally developed by software engineer Phil Beffrey and later Bill Spitzak for in-house use at Digital Domain beginning in 1993. In addition to standard compositing, NUKE was used to render higher-resolution versions of composites from Autodesk Flame.[11]
NUKE version 2 introduced a GUI in 1994, built with FLTK – an in-house GUI toolkit developed at Digital Domain. FLTK was subsequently released under the GNU LGPL in 1998.[12]Mailraider pro 2 1 3 download free.
NUKE won an Academy Award for Technical Achievement in 2001.[13]
In 2002, NUKE was made available to the public for the first time under the banner of D2 Software.[14][15] In December 2005, D2 Software released NUKE 4.5,[16] which introduced a new 3D subsystem developed by Jonathan Egstad.[17]
In 2007, The Foundry, a London-based plug-in development house, took over development and marketing of NUKE from D2.[18] The Foundry released NUKE 4.7 in June 2007,[19] and NUKE 5 was released in early 2008, which replaced the interface with Qt and added Python scripting, and support for a stereoscopic workflow.[20] In 2015, The Foundry released NUKE Non-commercial with some basic limitations.[21] NUKE supports use of The Foundry plug-ins via its support for the OpenFX standard (several built-in nodes such as Keylight are OpenFX plugins).
Similar products[edit]
Fusion – Blackmagic Design
Boris RED – Boris FX
After Effects - Adobe
Iconstix 3 90. While not dedicated to compositing, the open source software Blender contains a limited node-based compositing feature which, among other things is capable of basic keying and blurring effects.[22]
References[edit]
^'Information for NUKE developers'. The Foundry. Archived from the original on 2017-02-27. Retrieved 2015-10-03.
^'System Requirements | Nuke'. Foundry. Retrieved 25 March 2017.
^[1]
^'NUKE is the purrfect partner for DreamWorks Animation'. The Foundry.
^Moltenbrey, Karen (13 December 2018). 'Spoiler Alert'. In Focus. Computer Graphics World.
^'NUKE helps Framestore make history on Oscar winning Lincoln'. The Foundry. Archived from the original on 2016-11-11.
^'Weta Digital Purchases Site License Of Nuke'.
^'Double Negative Procures Nuke Site License'. AWN.
^'Industrial Light & Magic (ILM) Purchases Nuke Site Licence'. Archived from the original on 2013-05-13.
^'D2 Software: Company Profile'. Computer Graphics World. August 1, 2004.
^'Interview Bill Spitzak'.
^Spitzak, Bill (January 19, 1998). 'fltk-0.98 (C++ gui toolkit)'.
^'2001 Scientific and Technical Awards'. March 2002. Archived from the original on 2008-01-13.
^'Digital Domain Nukes market'. Hollywood Reporter. July 12, 2002.[dead link]
^'D2 ships Nuke v4.5 Compositor with image-based Keyer and new Interface'. December 1, 2005. Archived from the original on June 7, 2007.
^'Interview Jonathan Egstad'. Nukepedia.
^'D2 Software's Nuke Acquired by The Foundry'. March 10, 2007. Retrieved November 10, 2016.
^'Nuke Version 4.7 Released'. fxguide.com. October 4, 2007.
^'3D stereo workflow, new UI & Python scripting are the highlights'. Digital Producer Magazine. 14 September 2007. Archived from the original on 10 July 2011.
^'The Foundry releases NUKE Non-commercial'. Evermotion. 15 April 2015. Retrieved 10 August 2016.
^'Blender features page'. Retrieved March 19, 2011.
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External links[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Nuke_(software)&oldid=964253481'